I'm trying to create a very simple colored circle inside a UIView
with a slice cut out or in a different color, something like this:
I expected that this would be very simple and would only require a few lines of code since CAShapeLayer
allows you to create all sorts of shapes. However, it seems that this is a lot more complicated than I thought since there barely any useful tutorials online on how to do this. Using third-party libraries for something as simple as this seems a bit overkill, so I prefer a solution with UIKit
classes only. Any ideas? Thanks in advance!
According to this Thread after updating to swift 4 and editing to satisfy your needs ( Left the borders as an exercise =D )
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let pieChart = PieChart(frame: CGRect(x: self.view.center.x, y: self.view.center.y, width: 300.0, height: 300.0))
pieChart.backgroundColor = UIColor.clear
self.view.addSubview(pieChart)
pieChart.center = self.view.center
}
}
class PieChart : UIView {
override func draw(_ rect: CGRect) {
drawSlice(rect, startPercent: 0, endPercent: 100, color: UIColor.gray)
drawSlice(rect, startPercent: 30, endPercent: 65, color: UIColor.red)
}
private func drawSlice(_ rect: CGRect, startPercent: CGFloat, endPercent: CGFloat, color: UIColor) {
let center = CGPoint(x: rect.origin.x + rect.width / 2, y: rect.origin.y + rect.height / 2)
let radius = min(rect.width, rect.height) / 2
let startAngle = startPercent / 100 * CGFloat(Double.pi) * 2 - CGFloat(Double.pi)
let endAngle = endPercent / 100 * CGFloat(Double.pi) * 2 - CGFloat(Double.pi)
let path = UIBezierPath()
path.move(to: center)
path.addArc(withCenter: center, radius: radius, startAngle: startAngle, endAngle: endAngle, clockwise: true)
path.close()
path.stroke()
color.setFill()
path.fill()
}
}