I am building a GUI to mimic an Employee program I have written in order to learn PyQt4. Currently, I have the GUI set up to ask for a programing language. Here the user can choose from a list of languages. Which is the method I like the functionality of:
def new_developer(self):
name, ok = QtGui.QInputDialog.getText(self, "Add Developer", "Enter developers name:")
salary, ok = QtGui.QInputDialog.getInt(self, "Add Developer", "Enter developers salary:")
items = ("C", "C++", "Java", "Python")
programing_language, ok = QtGui.QInputDialog.getItem(self, "Add Developer",
"list of languages", items, 0, False)
ID = new_ID()
emp1 = Developer(ID, salary, name, programing_language)
The other method I was using before was to simply have the user enter in a string representing the employees programing language.
My problem is that the current method doesn't allow the user to select multiple programing languages. I was hoping someone could help me out with a method of altering my code so that the user can select multiple programing languages. Here is the entirety of the program for reference if needed:
import sys
import random
from PyQt4 import QtGui
employee_dict = {}
all_randomly_generated_intigers = {}
x = 0
class Employee:
def __init__(self, id, salary, name):
self.id = id
self.salary = salary
self.name = name
employee_dictonary(self)
def info(self):
if isinstance(self, Developer):
return "Employee ID:{} \nSalary:{} \nDevelopers name:{}"\
" \nKnown programing languages:{}".format(self.id,
self.salary,
self.name,
self.programming_language)
else:
return "Employee ID:{} \nEmployees salary:{} "\
"\nEmployees name:".format(self.id, self.salary, self.name)
class Developer(Employee):
def __init__(self, id, salary, name, programming_language):
super().__init__(id, salary, name)
self.programming_language = programming_language
def employee_dictonary(self):
employee_dict[self.id] = self
def new_ID():
y = random.randint(0, 5)
global x
while x in all_randomly_generated_intigers:
x += 1
all_randomly_generated_intigers[x] = y
return x
class Window(QtGui.QMainWindow, Employee):
def __init__(self):
super(Window, self).__init__() #Returns the parent object or the QMainWindow object
self.setGeometry(50, 50, 500, 300)
self.setWindowTitle("Employee builder")
create_Employee = QtGui.QAction("&Add Employee", self)
create_Employee.triggered.connect(self.new_employee)
create_Developer = QtGui.QAction("&Add Developer", self)
create_Developer.triggered.connect(self.new_developer)
find_employee_information = QtGui.QAction("&Find Employee Information", self)
find_employee_information.triggered.connect(self.display_employee)
mainMenu = self.menuBar()
fileMenu = mainMenu.addMenu('&File')
fileInformationMenu = mainMenu.addMenu('&Employee Information')
fileMenu.addAction(create_Employee)
fileMenu.addAction(create_Developer)
fileInformationMenu.addAction(find_employee_information)
self.home()
def home(self):
self.show()
def new_developer(self):
name, ok = QtGui.QInputDialog.getText(self, "Add Developer", "Enter developers name:")
salary, ok = QtGui.QInputDialog.getInt(self, "Add Developer", "Enter developers salary:")
items = ("C", "C++", "Java", "Python")
programing_language, ok = QtGui.QInputDialog.getItem(self, "Add Developer",
"list of languages", items, 0, False)
ID = new_ID()
emp1 = Developer(ID, salary, name, programing_language)
def new_employee(self):
name, ok = QtGui.QInputDialog.getText(self, "Add Employee", "Enter employees name:")
salary, ok = QtGui.QInputDialog.getInt(self, "Add Employee", "Enter employees salary:")
ID = new_ID()
emp1 = Employee(ID, salary, name)
def display_employee(self):
ID, ok = QtGui.QInputDialog.getInt(self, "Employee Information", "Enter employees ID number:")
employee = employee_dict[ID]
QtGui.QMessageBox.information(self, "New Employee", employee.info())
def run():
app = QtGui.QApplication(sys.argv)
GUI = Window()
sys.exit(app.exec_())
run()
If you want to keep calling the same dialog until the user cancels, keeping a list of all choices, you just do that with a loop. So, instead of this:
programing_language, ok = QtGui.QInputDialog.getItem(self, "Add Developer",
"list of languages", items, 0, False)
… do this:
progamming_languages = []
while True:
programing_language, ok = QtGui.QInputDialog.getItem(self, "Add Developer",
"list of languages", items, 0, False)
if not ok:
break
programming_languages.append(progamming_language)
While we're at it, you really should be checking ok
instead of ignoring it in all of the other cases. After all, it the user clicks Cancel
instead of typing a name when you ask for the name, do you really want to keep asking questions and end up creating a new employee with an empty name?
Also, your code would be a lot more readable if you didn't start your hanging indents already way out near the edge of the screen. For example, instead of this:
programing_language, ok = QtGui.QInputDialog.getItem(self, "Add Developer",
"list of languages", items, 0, False)
… do this:
programing_language, ok = QtGui.QInputDialog.getItem(
self, "Add Developer", "list of languages", items, 0, False)
… or maybe even this:
programing_language, ok = QtGui.QInputDialog.getItem(
self, "Add Developer", "list of languages", items, 0, False
)
Or, even better, get an auto-formatter like black
or yapf
and set it up to auto-format your code whenever you save so you don't have to think about stuff like this.