I have a couple of if-statements that do almost exactly the same, just one hierarchy deeper on the currentHierarchie
object. Can anyone help me put this in a loop (or something). The amount of if statements this way must be the same as laneAndAllParentLanesIds.length
.
private createLaneHierarchieStructure(laneAndAllParentLanesIds: any[], currentHierarchie) {
for (let i = 0; i < laneAndAllParentLanesIds.length; i++) {
const obj = currentHierarchie;
const keys = laneAndAllParentLanesIds;
if (i === 0 && !obj[keys[i]])
obj[keys[i]] = {};
if (i === 1 && !obj[keys[i - 1]][keys[i]])
obj[keys[i - 1]][keys[i]] = {};
if (i === 2 && !obj[keys[i - 2]][keys[i - 1]][keys[i]])
obj[keys[i - 2]][keys[i - 1]][keys[i]] = {};
if (i === 3 && !obj[keys[i - 3]][keys[i - 2]][keys[i - 1]][keys[i]])
obj[keys[i - 3]][keys[i - 2]][keys[i - 1]][keys[i]] = {};
if (i === 4 && !obj[keys[i - 4]][keys[i - 3]][keys[i - 2]][keys[i - 1]][keys[i]])
obj[keys[i - 4]][keys[i - 3]][keys[i - 2]][keys[i - 1]][keys[i]] = {};
}
return currentHierarchie;
}
example response of this code (after calling it multiple times and saving it to the same object (currentHierarchie
) like:
for (let i = 0; i < boards.length; i++) {
let laneHierarchie = {};
boards[i]['info']['lanes'].forEach(lane => {
const laneAndAllParentLanesIds = this.getAllParentLanes(i, lane);
laneHierarchie = this.createLaneHierarchieStructure(laneAndAllParentLanesIds, laneHierarchie);
});
console.log(laneHierarchie);
}
You could move the obj
variable declaration and initialization outside of the for loop and take only a single value as key for checking obj
and assign an empty array if necessary.
Then assign the last property to obj
for the next loop.
const obj = currentHierarchie;
for (let key of laneAndAllParentLanesIds) {
obj[key] = obj[key] || {};
obj = obj[key];
}
A version with reduce
void laneAndAllParentLanesIds.reduce((o, id) => o[id] = o[id] || {}, currentHierarchie);