I have the following code in C# to calculate a CRC and it works like I want it to.
public byte crc_8(byte[] byteArray)
{
ushort reg_crc = 0;
for(int i = 0; i<byteArray.Length; i++)
{
reg_crc ^= byteArray[i];
for(int j = 0; j < 8; j++)
{
if((reg_crc & 0x01) == 1)
{
reg_crc = (ushort)((reg_crc >> 1) ^ 0xE5);
}
else
{
reg_crc = (ushort)(reg_crc >> 1);
}
}
}
reg_crc = (byte)(reg_crc & 0xFF);
return (byte)reg_crc;
}
I also need to add this same function to a code project that is in C++, but I am brand new to C++. This is as far as I have gotten, and I am not sure with how to proceed with the code inside of the for loop. Also note that RX_PACKET_SIZE
is equivalent to byteArray.Length
in that it can be used for the same purpose. I know that is okay.
static uint8_t crc_8(unit8_t array_to_process [])
{
uint16_t reg_crc = 0;
for(int i = 0; i < RX_PACKET_SIZE; i++)
{
}
}
Arrays work a bit differently in C++. They're not objects; they're basically just a datatype repeated in memory n
times. In your case, it'd be a uint_8
repeated RX_PACKET_SIZE
times. You don't pass the array itself; instead, you pass a pointer to the first element of the array. This is the C++ version of your code:
uint8_t crc_8(uint8_t* byteArray, size_t length)
{
uint8_t reg_crc = 0;
for(int i = 0; i < length; i++)
{
reg_crc ^= byteArray[i];
for(int j = 0; j < 8; j++)
{
if((reg_crc & 0x01) == 1)
{
reg_crc = (reg_crc >> 1) ^ 0xE5;
}
else
{
reg_crc = reg_crc >> 1;
}
}
}
return reg_crc;
}
I changed the type of reg_crc
to uint8_t
because none of the operations you perform on it ever used the latter half of the bits. Given that you know the length is RX_PACKET_SIZE
, we can also give length
a default value:
uint8_t crc_8(uint8_t* byteArray, size_t length = RX_PACKET_SIZE)
{
uint8_t reg_crc = 0;
for(int i = 0; i < length; i++)
{
reg_crc ^= byteArray[i];
for(int j = 0; j < 8; j++)
{
if((reg_crc & 0x01) == 1)
{
reg_crc = (reg_crc >> 1) ^ 0xE5;
}
else
{
reg_crc = reg_crc >> 1;
}
}
}
return reg_crc;
}
Helpful note for the future:
The C++ standard library provides a class called std::vector
. std::vector
has the same abilities that an ArrayList does in C#, but because of the way C++ templates work, it'll likely be faster.
You can write an overload for crc_8
so that you can just pass it a vector:
// The & after std::vector<uint8_t> means that it'll pass
// by reference, instead of passing by value. Passing by
// reference is usually the preferable option because nothing
// gets copied, making it much faster.
uint8_t crc_8(std::vector<uint8_t>& bytes) {
//This calls the the version shown above
return crc_8(bytes.data(), bytes.size());
}
If the compiler says that uint8_t
isn't defined, it's because you need to put #include <cstdint>
at the top of the file.