I am trying to find Lantronix XPort Pro devices on a network using C#. I am using some python code that I found on the Lantronix developer wiki as an example http://wiki.lantronix.com/developer/Lantronix_Discovery_Protocol.
The application I am writing is written in C# and I need to discover our units that have Lantronix devices installed. It seems that when I do the socket.RecieveFrom function call it just seems to hang the app.
Any ideas on what I am doing wrong. The python code from the link above detects the devices correctly. I should be able to duplicate this in C#.
Any help would be much appreciated.
private void FindLantronixXPort()
{
// This is the socket code that will broadcast from
// the local machine looking for responces from Lantronix
// XPort servers
// Create the array for our message chars
char[] chars = new char[4];
// Build the actual message
chars[0] = Convert.ToChar(0);
chars[1] = Convert.ToChar(0);
chars[2] = Convert.ToChar(0);
chars[3] = Convert.ToChar(0xf6);
// Convert the chars to a message string
string msg = new string(chars);
// Convert the setring to a byte array
byte[] data = Encoding.UTF8.GetBytes(msg);
// Get the local machines IP address
string Local_IP = GetIPAddress();
// Now create a broadcast UDP socket
Socket XmtSock = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
XmtSock.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, 1);
IPEndPoint iep = new IPEndPoint(IPAddress.Parse(Local_IP), LantronixPort);
// Broadcast the packet
XmtSock.SendTo(data, 0, data.Length, SocketFlags.None, iep);
XmtSock.Close();
// Wait 500 mili seconds
int milliseconds = 500;
System.Threading.Thread.Sleep(milliseconds);
Socket RcvSock = new Socket(AddressFamily.InterNetwork,
SocketType.Dgram, ProtocolType.Udp);
iep = new IPEndPoint(IPAddress.Any, LantronixPort);
RcvSock.Bind(iep);
EndPoint ep = (EndPoint)iep;
Console.WriteLine("Ready to receive...");
byte[] data1 = new byte[120];
int recv = RcvSock.ReceiveFrom(data1, data1.Length, SocketFlags.None, ref ep);
string stringData = Encoding.ASCII.GetString(data1, 0, recv);
Console.WriteLine("received: {0} from: {1}",
stringData, ep.ToString());
RcvSock.Close();
}
Lantronix's wiki seems to be down at the moment, so I can't take a look at that for the moment. However, looking at your code it seems that you have to broadcast a UDP message, wait some time, and then check to see if anything has responded to that message.
However, it looks like you're creating a brand new socket for receiving the responses, but only after half a second. It's highly likely that any X-port that is going to respond will already have done so long before then (networks are fast, X-ports aren't very sluggish, etc). So I reckon the responses are hitting your OS'es network stack, which saying "well I dunno where that's supposed to go", and only after half a second are you creating a socket suitable for receiving the responses that the OS'es network stack has already discarded as unknown junk.
So move things around a bit is what I suggest. Set up the receiving socket, binding and endpoint before you transmit the broadcast message, so that it's ready there waiting for responses. See if that helps.