I am making a game in which you dodge falling object by using the tkinter
library. In my code, I am trying to make an object fall by binding a canvas.move()
function with pressing the down arrow key, then using pyautogui
to hold down the key. Here is my code:
from tkinter import *
from random import randint
import pyautogui
class Window(Frame):
def __init__(self, master=None):
Frame.__init__(self, master)
self.master = master
self.initWindow()
def initWindow(self):
self.master.title('Dodger')
self.pack(fill=BOTH, expand=1)
self.master.geometry('600x800')
self.master.config(bg='black')
menu = Menu(self.master)
self.master.config(menu=menu)
def clientExit():
exit()
file = Menu(menu)
file.add_command(label='Exit', command=clientExit)
file.add_command(label='Start', command=self.game)
menu.add_cascade(label='File', menu=file)
def game(self):
canvas = Canvas(self.master, width='600', height='800', borderwidth='0', highlightthickness='0')
canvas.pack()
canvas.create_rectangle(0, 0, 600, 800, fill='black', outline='black')
character = canvas.create_rectangle(270, 730, 330, 760, fill='magenta', outline='cyan', width='2')
def left(event):
cord = canvas.coords(character)
if not cord[0] <= 5:
canvas.move(character, -10, 0)
def right(event):
cord = canvas.coords(character)
if not cord[2] >= 595:
canvas.move(character, 10, 0)
self.master.bind('<Left>', left)
self.master.bind('<Right>', right)
class variables:
sizeMin = 10
sizeMax = 80
y = 10
minX = 5
maxX = 545
def createShape():
size = randint(variables.sizeMin, variables.sizeMax)
x = randint(variables.minX, variables.maxX)
topLeft = [x, variables.y]
bottomRight = [x + size, variables.y + size]
shape = canvas.create_rectangle(topLeft[0], topLeft[1], bottomRight[0], bottomRight[1],
fill='red', outline='red')
return shape
def moveShape(event):
cord = canvas.coords(x)
if cord[1] != 800:
canvas.move(x, 0, 10)
x = createShape()
self.master.bind('<Down>', moveShape)
pyautogui.keyDown('down')
root = Tk()
app = Window(root)
app.mainloop()
As you can see, at the bottom of the class, I binded the down arrow key and moving a shape down. However, the pyautogui
does not work; the object does not move down unless I manually press the down arrow key. Am I forgetting something or is pyautogui
not compatible with bind()
? I know there are more efficient ways to move the object down, however with all the methods I have tried, none show the actual movement of the object heading down the screen; they just show the object being re-created in another position. Please let me know how I can fix this.
I wouldn't bother with it. Maybe it misses the _all argument. Try to simply bind canvas.move() function to a canvas.bind_all()