Search code examples
iosswiftgpuimage

How To Apply GPUImage filters efficiently?


In my project, I apply colors to an image then after a second I am applying a Kuwahara filter to it, for watercolor effect, but the thing is it takes time to apply the filter and if I change the colors too much the app eventually crashes due to memory issues. Can anyone help me how to use the filter in the best manner. Thanks

CODE

@objc func fillColorButtonTapped(_ sender : UIButton){

    self.processingModel.isImageMixedColor = false

    if let popoverController = self.mkColorPicker.popoverPresentationController{
        popoverController.delegate = self.mkColorPicker
        popoverController.permittedArrowDirections = .any
        popoverController.sourceView = sender
        popoverController.sourceRect = sender.bounds
    }

    self.present(self.mkColorPicker, animated: true, completion: nil)

    self.mkColorPicker.selectedColor = { [weak self] color in

        guard let strongSelf = self else {
            return
        }

        let image = ChangeColor.image(byReplacingColor: strongSelf.processingModel.pencileDefaultImage, withSourceColor: .black, withMinTolerance: 0.4, withMaxTolerance: 0.5, with: color)
        strongSelf.processingModel.croppedImageToWorkOn =  image
        UIView.transition(with: strongSelf.handAndFootImageView,
                          duration: 0.2,
                          options: .transitionCrossDissolve,
                          animations: {strongSelf.handAndFootImageView.image = strongSelf.processingModel.croppedImageToWorkOn},
                          completion: nil)

        strongSelf.addWaterColorEffect()

    }
}

func addWaterColorEffect(withRadius : Int = 5){


    CommonClass.delayWithSeconds(0.5, completion: {

        let filter = KuwaharaFilter()
        filter.radius = withRadius
        let imageToFilter = self.containerView.toImage()
        DispatchQueue.main.async {

            let imageToShow =  imageToFilter.filterWithOperation(filter)

            UIView.transition(with: self.handAndFootImageView,
                              duration: 0.6,
                              options: .transitionCrossDissolve,
                              animations: {self.handAndFootImageView.image = imageToShow },
                              completion: nil)

            self.processingModel.croppedImageToWorkOn =  imageToShow
        }


    })

}

Solution

  • This is how I would simply setup the filters using GPUImage2 in swift based upon what I think you are after. Image into color filter, then into source 1 of dissolve blend (mix 0.0). Then send the color filter into the kuwahara filter and then into source 2 of the dissolve blend. From there you can just transition between the two and change the radius however much you want.

    func setupFilters() {
        image --> colorFilter --> dissolveBlend
        colorFilter --> kuwaharaFilter --> dissolveBlend --> renderView
        dissolveBlend.mix = 0.0
    }
    
    func addWaterColorEffect(withRadius : Int = 5){
        kuwaharaFilter.radius = withRadius
        dissolveBlend.mix = 1.0 
        // This will not give you a transition but you can use a while loop or timer 
        // to change the mix over the course of whatever length of time you are seeking.
    }