Very similar to this question (and also this answer), I'm trying to make an UIImage out from a webview. So far I'm using the code suggested in the answer, specifically:
UIGraphicsBeginImageContext(webview.bounds.size);
[webview.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
However, when the contents of the webview are larger than the screen, the resulting images are not complete and have missing patches. Any ideas on how to fix this?
I got the answer:
You have to set the frame of the Webview to the full content size just before you create the image. After this just set the size back to origin:
+ (UIImage *) imageFromWebView:(UIWebView *)view
{
// tempframe to reset view size after image was created
CGRect tmpFrame = view.frame;
// set new Frame
CGRect aFrame = view.frame;
aFrame.size.height = [view sizeThatFits:[[UIScreen mainScreen] bounds].size].height;
view.frame = aFrame;
// do image magic
UIGraphicsBeginImageContext([view sizeThatFits:[[UIScreen mainScreen] bounds].size]);
CGContextRef resizedContext = UIGraphicsGetCurrentContext();
[view.layer renderInContext:resizedContext];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
// reset Frame of view to origin
view.frame = tmpFrame;
return image;
}