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androidandroid-canvasemojiskia

Canvas.drawText() doesn't render large emojis on Android


Canvas.drawText() doesn't render emojis above a certain font size on Android.

Correct render at somewhere below 256 px: emoji correctly rendered

Incorrect render at above 256 px: enter image description here

(There is a similar question about Google Chrome, and just like Android, Chrome also uses the Skia graphics library, so this seems like a bug in Skia.)

Apparently emojis fail to render above 256 px font size on my devices. But I'm not sure if this is the limit everywhere.

Is there a way to learn the font size at which emojis disappear? Or is there a workaround for this?


Solution

  • I've come up with a test (an empirical estimation) for the maximum font size at which emojis can still be rendered.

    The way this function works is it creates a 1x1 bitmap, and tries to draw the Earth Globe emoji (🌍) in the center of that. Then it checks that single pixel, whether it's still transparent, or colored.

    I've chosen the Earth Globe emoji because I assume we can be fairly certain that no artist would ever draw the Earth with a hole in the middle. (Or we're in huge trouble anyway.)

    The tests are done in a binary search - fashion, so the runtime should be logarithmic.

    (Fun fact: the max font size on both my test phones turned out to be 256.)

    public static float getMaxEmojiFontSize() {
        return getMaxEmojiFontSize(new Paint(), 8, 999999, 1);
    }
    
    /**
     * Emojis cannot be renderered above a certain font size due to a bug.
     * This function tries to estimate what the maximum font size is where emojis can still
     * be rendered.
     * @param   p           A Paint object to do the testing with.
     *                      A simple `new Paint()` should do.
     * @param   minTestSize From what size should we test if the emojis can be rendered.
     *                      We're assuming that at this size, emojis can be rendered.
     *                      A good value for this is 8.
     * @param   maxTestSize Until what size should we test if the emojis can be rendered.
     *                      This can be the max font size you're planning to use.
     * @param   maxError    How close should we be to the actual number with our estimation.
     *                      For example, if this is 10, and the result from this function is
     *                      240, then the maximum font size that still renders is guaranteed
     *                      to be under 250. (If maxTestSize is above 250.)
     */
    public static float getMaxEmojiFontSize(Paint p, float minTestSize, float maxTestSize, float maxError) {
        Bitmap b = Bitmap.createBitmap(1, 1, Bitmap.Config.ARGB_8888);
        float sizeLowerLimit = minTestSize; // Start testing from this size
        float sizeUpperLimit = maxTestSize;
        Canvas c = new Canvas(b);
        float size;
        for (size = sizeLowerLimit; size < maxTestSize; size *= 2) {
            if (!canRenderEmoji(b, c, p, size)) {
                sizeUpperLimit = size;
                break;
            }
            sizeLowerLimit = size;
        }
        // We now have a lower and upper limit for the maximum emoji size.
        // Let's proceed with a binary search.
        while (sizeUpperLimit - sizeLowerLimit > maxError) {
            float middleSize = (sizeUpperLimit + sizeLowerLimit) / 2f;
            if (!canRenderEmoji(b, c, p, middleSize)) {
                sizeUpperLimit = middleSize;
            } else {
                sizeLowerLimit = middleSize;
            }
        }
        return sizeLowerLimit;
    }
    
    private static boolean canRenderEmoji(Bitmap b, Canvas can, Paint p, float size) {
        final String EMOJI = "\uD83C\uDF0D"; // the Earth Globe (Europe, Africa) emoji - should never be transparent in the center.
        can.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR); // clear the canvas with transparent
        p.setTextSize(size);
        { // draw the emoji in the center
            float ascent = Math.abs(p.ascent());
            float descent = Math.abs(p.descent());
            float halfHeight = (ascent + descent) / 2.0f;
            p.setTextAlign(Paint.Align.CENTER);
            can.drawText(EMOJI, 0.5f, 0.5f + halfHeight - descent, p);
        }
        return b.getPixel(0, 0) != 0;
    }