This is how I define polygon feature:
let polygon = MGLPolygonFeature(coordinates: &coordinates, count: UInt(coordinates.count))
polygon.attributes = ["name": card.name, "identifier": card.identifier, "color": card.set.colorMode] //UIColor
let cardSource = MGLShapeSource(identifier: "cards", features: [polygon], options: [:])
let polygonLayer = MGLFillStyleLayer(identifier: "polygon-level", source: cardSource)
polygonLayer.fillColor = MGLStyleValue(rawValue: "{color}")
polygonLayer.fillOpacity = MGLStyleValue(rawValue: 0.4)
but this doesn't work. How can I set fill color depending on attribute?
If you would like to set the color of a polygon based on a color value in its attributes dictionary, you can use an identity function.
polygonLayer.fillColor = MGLStyleValue(interpolationMode: .identity,
sourceStops: nil,
attributeName: "color",
options: nil)
The feature selection example shows other ways to style a fill style layer based on a value.