So I have been experimenting with the Gtkmm, as I want to migrate some of my code to C++ and I figured it would be easier.
I used to be able to use something that looks like so in C:
g_signal_connect(entry, "key-release-event", G_CALLBACK(receiveKeyPressed), NULL);
But it seems when I try to use the similar system in Gtkmm:
entry->signal_key_pressed().connect( sigc::ptr_fun(*receiveKeyPressed) );
It entirely misses all keyboard presses except for the shift keys and tab, etc.
Can anyone please explain why?
Connect your handler as first:
Flags: Run Last
#include <gtkmm.h>
#include <iostream>
int main()
{
auto app = Gtk::Application::create();
Gtk::Window window;
Gtk::Entry entry;
window.add(entry);
entry.signal_key_press_event().connect([&](GdkEventKey* event)->bool{
std::cout<<"pressed: "<<std::hex<<event->keyval<<" "<<std::hex<<event->state<<std::endl;
return false; //to propagate the event further
}, false); //run before other handlers (from entry)
window.show_all();
return app->run(window);
}