I am trying to drop items from a players inventory onto the floor. Currently, I am storing items as kinematicBody2Ds, this will likely change, but I would like to create a node on the map via GDScript.
Is it possible to create items from already created TSCN files in this process to avoid redundancy?
You can create instances from the TSCN files, using the load/preload methods.
var node = load("res://pathToFile.tscn").instance()
From there I could change settings of the node and create a new instance of the object.