Does anyone know or know how I might get the vertices for a 20 sided dice? I believe it is also known as a regular icosahedron. I believe they have 12 vertices. I don't mind the scale, although it would be nice if they were centered such that the center of the dice is the origin. I'm thinking of something like
{x,y,z},
{x,y,z},
{x,y,z},
{x,y,z},
{x,y,z},
{x,y,z},
{x,y,z},
{x,y,z},
{x,y,z},
{x,y,z},
{x,y,z},
{x,y,z},
I'm planning on rendering it with OpenGL. It doesn't have to include face data in triangle strip form, but that would be quite a bonus.
Also bonus question: does anyone know if the vertices are equal distance from the center? Meaning they can all be normalized to 1? I suspect they are. If so, a normalized format would be great, but not necessary...I'd be happy with whatever data I can get.
I can answer partially. Yes, they are all the same distance from the center. This is true of all platonic solids. The vertices are given here: https://en.m.wikipedia.org/wiki/Platonic_solid and https://en.m.wikipedia.org/wiki/Regular_icosahedron