I have a method that creates an animation for an ImageView object with specified parameters:
public void animateMove(float x, float y, int milsecs)
{
float origX = view.getX();
float origY = view.getY();
view.setVisibility(View.VISIBLE);
Path linePath = new Path();
linePath.lineTo(x, y);
ObjectAnimator anim = ObjectAnimator.ofFloat(view, "translationX", "translationY", linePath);
anim.setDuration(milsecs);
anim.start();
view.setVisibility(View.INVISIBLE); // this code is the problem
view.setX(origX);
view.setY(origY);
}
However, when I call the setVisibility method to make the ImageView invisible, it runs at the same time as when the animation is occurring and so nothing can actually be seen. If I remove this piece of code, I can see the animation of the view just fine.
How can I have this method create an animation and turns it invisible only AFTER the whole animation is complete?
Add this to your code before anim.start()
:
anim.addListener(new Animator.AnimatorListener() {
@Override
public void onAnimationStart(Animator animation) {
}
@Override
public void onAnimationEnd(Animator animation) {
view.setVisibility(View.INVISIBLE);
view.setX(origX);
view.setY(origY);
}
@Override
public void onAnimationCancel(Animator animation) {
}
@Override
public void onAnimationRepeat(Animator animation) {
}
});