I'm busy converting some OpenGL to WebGL but unable to get a workaround for the OpenGL function gl.BlendFunci(...)
inside WebGL.
My browser console simply reports:
gl.blendFunci is not a function
What can I use as an alternative to set different blending functions when drawing to multiple buffers?
What worked for me was the WebGL function gl.blendFuncSeparate(...)
.
Even though it doesn't do exactly what BlendFunci(...)
does, it still worked for me because it allowed me to set the rgb and alpha blending functions separately. (which is what I was doing with BlendFunci(...)
anyway)
Found my answer by carefully examining these two files:
https://github.com/tsherif/webgl2examples/blob/master/oit.html
https://github.com/endavid/webGL-tests/blob/master/OIT/oit.js