I'm trying to create an arrow item in Qt, so I'm basing myself on this example: http://doc.qt.io/qt-5/qtwidgets-graphicsview-diagramscene-arrow-cpp.html
The only difference being that I want to connect an arrow to one item and not two. And it is all working except when I try to drag my item, it leaves a blurry trail behind as if it was painting the whole drag movement and if I alt tab it disapears.
Only the arrow head is behaving like that, and I believe may be something wrong with its paint event:
void myArrow::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget){
qreal arrowSize = 20;
double angle = std::atan2(-line().dy(), line().dx());
QPointF arrowP1 = line().p1() + QPointF(sin(angle + M_PI / 3) * arrowSize,
cos(angle + M_PI / 3) * arrowSize);
QPointF arrowP2 = line().p1() + QPointF(sin(angle + M_PI - M_PI / 3) * arrowSize,
cos(angle + M_PI - M_PI / 3) * arrowSize);
arrowHead.clear();
arrowHead << line().p1() << arrowP1 << arrowP2;
painter->drawLine(line());
painter->drawPolygon(arrowHead);
}
If I take out the arrow head by removing this line painter->drawPolygon(arrowHead)
the line itself works fine.
Here is the whole source project: https://github.com/Matheusih/0000000123
Any hints, please?
The problem is that the boundingRect
of MyArrow
only takes the QLineF
as a base and not the arrow, that generates that undesired effect.
My solution proposes to use a QGraphicsPathItem
instead of a QGraphicsLineItem
, besides I do not understand your logic implemented in moveLineToCenter
, I see it as unnecessary, I have modified it to update its position:
myarrow.h
#ifndef MYARROW_H
#define MYARROW_H
class CustomRect;
#include <QGraphicsPathItem>
class MyArrow : public QGraphicsPathItem
{
public:
MyArrow(CustomRect *rect);
void updatePosition(QPointF p1, QPointF p2);
private:
CustomRect *myrect;
};
#endif // MYARROW_H
myarrow.cpp
#include "customrect.h"
#include "myarrow.h"
#include <QPainter>
#include <cmath>
MyArrow::MyArrow(CustomRect *rect){
myrect = rect;
QPointF p = rect->boundingRect().center();
updatePosition(p - QPointF(0, 50), p - QPointF(0, 250));
setFlag(QGraphicsLineItem::ItemIsSelectable);
}
void MyArrow::updatePosition(QPointF p1, QPointF p2)
{
const qreal arrowSize = 20;
QPainterPath path;
path.moveTo(p1);
path.lineTo(p2);
QPointF diff = p2-p1;
double angle = std::atan2(-diff.y(), diff.x());
QPointF arrowP1 = p1 + QPointF(sin(angle + M_PI / 3) * arrowSize,
cos(angle + M_PI / 3) * arrowSize);
QPointF arrowP2 = p1 + QPointF(sin(angle + M_PI - M_PI / 3) * arrowSize,
cos(angle + M_PI - M_PI / 3) * arrowSize);
QPolygonF arrowHead;
arrowHead << p1 << arrowP1 << arrowP2 << p1;
path.moveTo(p1);
path.addPolygon(arrowHead);
setPath(path);
}
customrect.h
#ifndef CUSTOMRECT_H
#define CUSTOMRECT_H
#include <QGraphicsPixmapItem>
class MyArrow;
class CustomRect : public QGraphicsRectItem
{
public:
CustomRect (const QRectF& rect);
void addLine(MyArrow *line);
QVariant itemChange(GraphicsItemChange change, const QVariant &value);
void moveLineToCenter(QPointF newPos);
private:
QList<MyArrow *> arrows;
};
#endif // CUSTOMRECT_H
customrect.cpp
#include "customrect.h"
#include "myarrow.h"
CustomRect::CustomRect(const QRectF &rect) : QGraphicsRectItem(rect){
setFlag(QGraphicsItem::ItemIsMovable);
setFlag(QGraphicsItem::ItemSendsScenePositionChanges);
}
void CustomRect::addLine(MyArrow *line) {
arrows << line;
}
QVariant CustomRect::itemChange(GraphicsItemChange change, const QVariant &value)
{
if (change == ItemPositionChange && scene()) {
QPointF newPos = value.toPointF();
moveLineToCenter(newPos);
}
return QGraphicsItem::itemChange(change, value);
}
void CustomRect::moveLineToCenter(QPointF newPos) {
for(MyArrow *arrow: arrows) {
arrow->setPos(newPos);
}
}
The complete solution can be found in the following link