I want to implement cubemap convolution for IBL using a Qt widget.
When implementing conversion from an equirectangular map to a cubemap I ran into an error I do not understand:
Here is how I create my renderbuffer:
QOpenGLFramebufferObjectFormat format;
format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
format.setInternalTextureFormat(GL_RGBA32F_ARB);
envTarget = new QOpenGLFramebufferObject(QSize(256, 256), format);
Here is how I create my cubemap texture:
envCubemap = new QOpenGLTexture(QOpenGLTexture::TargetCubeMap);
envCubemap->create();
envCubemap->bind();
envCubemap->setSize(256, 256, 4);
envCubemap->setFormat(QOpenGLTexture::RGBAFormat);
envCubemap->allocateStorage(QOpenGLTexture::RGB, QOpenGLTexture::Float32);
envCubemap->setMinMagFilters(QOpenGLTexture::Nearest, QOpenGLTexture::Linear);
I then proceed to render the different cubemap views to the corresponding parts of the texture:
envCubemap->bind(9);
glViewport(0, 0, 256, 256);
envTarget->bind();
for (unsigned int i = 0; i < 6; ++i)
{
ActiveScene->ActiveCamera->View = captureViews[i];
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 9, 0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
drawBackground();
}
envTarget->release();
The drawBackground()
method draws an environment sphere which works fine with my default buffer.
The openGL error I get is 1282. This turns to 0 if I comment out the glFramebufferTexture2D
line. 1282 corresponds to GL_INVALID_OPERATION
or GL_INVALID_VALUE
, where both of these have multiple errors attached to them according to the glFramebufferTexture2D
documentation.
What did I get wrong? I tried iterating over each parameter in order to solve this error but did not come up with a solution. As this should be fairly standard stuff I hope to find a solution here :D Help?
You need to actually tell the framebuffer, which texture to render to using its ID, and not '9':
glFramebufferTexture2D(
GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_CUBE_MAP_POSITIVE_X + i,
envCubemap->textureId(), // <--- The change
0);
The same goes for envCubemap->bind(9);
, which can be simply removed.