I have been working on an app with XCode (in version 9.3.1) and was using the Coding iPhone Apps for Kids (https://nostarch.com/iphoneappsforkids/) as a guide to learn how to create games such as the skateboarder game that begins in chapter 14.
I have followed the code, however, has run into an error with using the handleTap(tapGesture:).
override func didMove(to view: SKView) {
physicsWorld.gravity = CGVector(dx: 0.0, dy: -6.0)
physicsWorld.contactDelegate = self
anchorPoint = CGPoint.zero
let background = SKSpriteNode(imageNamed: "background")
let xMid = frame.midX
let yMid = frame.midY
background.position = CGPoint(x: xMid, y: yMid)
addChild(background)
setupLabels()
// Set up the player and add her to the scene
player.setupPhysicsBody()
addChild(player)
// Add a tap gesture recognizer to know when the user tapped the screen
let tapMethod = #selector(GameScene.handleTap(tapGesture:))
let tapGesture = UITapGestureRecognizer(target: self, action: tapMethod)
view.addGestureRecognizer(tapGesture)
// Add a menu overlay with "Tap to play" text
let menuBackgroundColor = UIColor.black.withAlphaComponent(0.4)
let menuLayer = MenuLayer(color: menuBackgroundColor, size: frame.size)
menuLayer.anchorPoint = CGPoint(x: 0.0, y: 0.0)
menuLayer.position = CGPoint(x: 0.0, y: 0.0)
menuLayer.zPosition = 30
menuLayer.name = "menuLayer"
menuLayer.display(message: "Tap to play", score: nil)
addChild(menuLayer)
}
It gives the error in
let tapMethod = #selector(GameScene.handleTap(tapGesture:))
However, further down, I have this code.
func handleTap(tapGesture: UITapGestureRecognizer) {
if gameState == .running {
// Make the player jump if player taps while she is on the ground
if player.isOnGround {
player.physicsBody?.applyImpulse(CGVector(dx: 0.0, dy: 260.0))
run(SKAction.playSoundFileNamed("jump.wav", waitForCompletion: false))
}
}
else {
// If the game is not running, tapping starts a new game
if let menuLayer: SKSpriteNode = childNode(withName: "menuLayer") as? SKSpriteNode {
menuLayer.removeFromParent()
}
startGame()
}
}
Though I have handleTap under the update method, the error would not remove itself.
If you have a solution to the error code in the title, please let me know.
Change selector & signature to this
let tapMethod = #selector(GameScene.handleTap(_:))
//
@objc func handleTap(_ tapGesture: UITapGestureRecognizer) {}