My app is crashing when its deallocating a ViewController. I believe there is an object in there causing it - I am getting a EXC_BAD_ACCESS crash.
It happens usually after finishing a level of the game and returning to the menu.
In trying to diagnose the issue, I turned on Enable Zombie Objects in the Schemes. As I play the level to recreate the issue my memory fills up and I start getting a 'Got memory pressure notification (critical)' warning. And then the app crashes with a 'Message from debugger: Terminated due to memory issue'
Is there a way to enable Zombie Objects on just one ViewController and it's contents so I'm not retaining objects I know don't matter?
Or does anyone have suggestions for what I could try other then Zombies?
Or any other advice?
Thanks, -Mark
There's no surprise here.
Zombies are memory leaks. That is exactly how they work. The whole idea is that no objects go out existence. That is what it means to be a zombie!
Thus, if you run the app for too long with zombies on, you will leak so much memory that you crash.
can i enable zombie object on individual objects
No, that's not an option. You could perhaps try to make a highly reduced version of your app, one that produces the issue but with less memory usage, and run zombies on that.