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c++superpowered

Superpowered SDK sound glitch before every playback


I tried using superpowered audio sdk for my media playback app but i keep getting audio glitches consuming much memory. I delete the SuperpoweredAdvanceAudioPlayer at the EOF and create a new instance of it which opens a new media path but this glitch persists. Thanks in advance.

if (event == SuperpoweredAdvancedAudioPlayerEvent_EOF) {

delete playerB;

}

Solution

  • I had this error too. Delete the SuperpoweredAudioIO instance also before deleting the player's instance at the EOF. This should work fine.