I tried using superpowered audio sdk for my media playback app but i keep getting audio glitches consuming much memory. I delete the SuperpoweredAdvanceAudioPlayer at the EOF and create a new instance of it which opens a new media path but this glitch persists. Thanks in advance.
if (event == SuperpoweredAdvancedAudioPlayerEvent_EOF) {
delete playerB;
}
I had this error too. Delete the SuperpoweredAudioIO instance also before deleting the player's instance at the EOF. This should work fine.