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SpriteKit location of SKSpriteNode on screen


I've got a really simple problem, but I've not been able to find a solution...how do I get the screen coordinates of a SKSpriteNode, given that its position property is CGPoint.zero but that its a number of children down from the SKScene and each parent will have applied some translation?


Solution

  • you'll want to use convert(_ point: CGPoint, to node: SKNode) and convert(_ point: CGPoint, from node: SKNode)

    you'll probably have to use both

    example

    let nestedSpritePos = convert(convert(nestedSpritePos.position, from: nestedSpritePos.parent!), to: self)
    

    assuming self is the scene. You may have to play around with those but they definitely are what you are looking for.