I have a simple UserControl as below - that I place in a Canvas. I move it using Multi-touch and I want to be able to read its new X,Y postion using procedural C# code. Ideally I would like to have X and Y as two properties or as a Point (X,Y).
<UserControl x:Class="TouchControlLibrary.myControl"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
d:DesignHeight="64" d:DesignWidth="104">
<Border Name="ControlBorder" BorderThickness="1" BorderBrush="Black">
<DockPanel Margin="1" Height="60 " Width="100">
<StackPanel DockPanel.Dock="Left" Background="Gray" Width="20" >
<Button Background="#FFDEDE53" Padding="0">In</Button>
</StackPanel>
<StackPanel DockPanel.Dock="Right" Background="Gray" Width="20" >
<Button Background="#FFE8B48F" Padding="0">Out</Button>
</StackPanel>
</DockPanel>
</Border>
</UserControl>
I expected to create an attached property for each of 'X' and 'Y' and fill them from Canvas.Left and Canvas.Top, using binding or some form of attached property or ???. I have spent quite some time searching for a solution, but everything I find seems to be 'not quite what is needed'.
You can use two properties like this in your userControl,
public double Top
{
get
{
if (double.IsNaN(Canvas.GetTop(this)))
{
return (double)0;
}
return Canvas.GetTop(this);
}
set
{
Canvas.SetTop(this, value);
}
}
The check for "NotANumber" is not realy necessary, but I use it to prevent errors.