I checked some questions here but I couldn't find a proper answer. Maybe I am using wrong keywords to search. But what I found didn't help. So here is my question. I have some circles and line that are sliding in a certain way. What I want is to update balance variable after the animations perform.
DoubleProperty balance = new SimpleDoubleProperty();
And I update the balance as follows:
if (shapeADone == false) {
intersecting = arc.centerXProperty().lessThan(boldLine.getEndX() - 13);
intersecting.addListener((obs, wasIntersecting, isNowIntersecting) -> {
System.out.println("Collision!");
animation1.stop();
animation2.stop();
animation3.stop();
});
again = true;
balance.setValue(-1);
} else {
fadeB();
balance.setValue(1);
}
But in main method I want to do something like this
level1.balance.addListener(ov -> {
System.out.println("The new value is " +
level1.balance.doubleValue());
if (level1.balance.getValue()==1) {
//delay setting scene
primaryStage.setScene(scene2);
}
});
I have some animations to perform before setting scene2 but since balance instantly updating, my animations can't be performed. I want to know if there is a way to delay listening balance or setting scene. I tried Thread.sleep and balance.wait but it gives runtime errors.
Edit: This question clearly shows that I was lack of knowlodge about javafx. What I want to do is simple and solution is even more simple. When animation perform to the end I update the value of balance. All I wanted was make sure that animation is showed to the end.
Here is the answer :
else{
animation3.setOnFinished(event -> balance.setValue(1));
fadeB();
}
As Sedrick's comment I change the code like this. Adding setOnFinish to animations which need to be performed solve the problem. It's working.