I have been trying to draw single glyph with core text, but the x position of letter is little bit different. The red rectangle show the correct position.
CGContextRef main = [[NSGraphicsContext currentContext] graphicsPort];
CGContextSetAllowsAntialiasing(main, false);
CGContextSetFont(main, font);
CGContextSetFontSize(main, 200);
CGContextSetTextPosition(main, 0, 0);
glyphs[0] = CGFontGetGlyphWithGlyphName(font, CFSTR("E"));
points[0] = CGPointMake(100, 100);
CGContextSetRGBFillColor(main, 0, 1, 0, 1);
CGContextShowGlyphsAtPositions(main, glyphs, points, 1);
CGRect *r = malloc(sizeof(CGRect)*1);
CGFontGetGlyphBBoxes(font, glyphs, 1, r);
float t = roundf(r[0].size.width/CGFontGetUnitsPerEm(font)*200);
float t2 = roundf(r[0].size.height/CGFontGetUnitsPerEm(font)*200);
CGRect r2 = CGRectMake(points[0].x, points[0].y-1, t, t2+2);
CGContextSetRGBStrokeColor(main, 1, 0, 0, 1);
CGContextStrokeRect(main, r2);
Here is screenshot:
You're assuming the bounding box's origin is at zero. It isn't. You need to add in its offset. Something like (following your patterns):
float cornerX = roundf(r[0].origin.x/CGFontGetUnitsPerEm(font)*200);
float cornerY = roundf(r[0].origin.y/CGFontGetUnitsPerEm(font)*200);
CGRect r2 = CGRectMake(points[0].x+cornerX, points[0].y-1+cornerY, t, t2+2);