Doing this, I believe that my images are only being cached on the disk:
ImageService.Instance.LoadUrl(item.profileImg)
.DownSample()
.BitmapOptimizations(true)
.LoadingPlaceholder("blank_profile_img.png", FFImageLoading.Work.ImageSource.CompiledResource)
.Into(holder.imgIcon);
As far as I know you can simply specify the cache type you'd like to use for that particular image, as it's stored against a key.
So an example from one of the times where I use this library is something like:
ImageService.Instance.LoadUrl(url)
.WithPriority(LoadingPriority.High)
.Retry(3, 200)
.LoadingPlaceholder("ProfilePlaceholder.png", ImageSource.CompiledResource)
.ErrorPlaceholder("ProfilePlaceholder.png", ImageSource.CompiledResource)
.WithCache(FFImageLoading.Cache.CacheType.All)
.Into(profileImage);
The key part is:
.WithCache(FFImageLoading.Cache.CacheType.All)
You can specify either All
, which means it will cache to IO
and memory
, or you can select it to just be IO
, or just be memory
.
So yours would look something like:
ImageService.Instance.LoadUrl(item.profileImg)
.DownSample()
.BitmapOptimizations(true)
.LoadingPlaceholder("blank_profile_img.png", FFImageLoading.Work.ImageSource.CompiledResource)
.WithCache(FFImageLoading.Cache.CacheType.Memory)
.Into(holder.imgIcon);