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What is the C++ Equivalent of FindPlayerStart in Unreal Engine Blueprints


What is the C++ Equivalent of FindPlayerStart in Unreal Engine Blueprints?

The function on GameModeBase is not virtual; even though it can be overridden in blueprints.

Lots of older examples from around 4.3 seem to suggest there is a FindPlayerStart_Implementation function but I can't find it in 4.19.

How can I achieve the same behavior as overriding FindPlayerStart and returning my own PlayerStart Actor in a blueprint?


Solution

  • I found my answer via a kind Unreal Engine Forums Promoter: here