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c++openglmousesdlubuntu-10.10

Hiding the Cursor / Warp Mouse (SDL 1.3)


I've been unable to hide the mouse cursor (properly) using SDL. I am using Ubuntu 10.10 and have been using the following:

SDL_ShowCursor( SDL_DISABLE ); 
SDL_WarpMouse( x, y ); 

Neither of which function properly at all; it would appear to have no visual effect, there is however a triggered mouse motion event as the documentation states, but the mouse does not move in any or disappear on screen.

The SDL Window is created (via SDL_CreateWindow) with the flags SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN. Fullscreen has no effect on the outcome.

Running the window at low resolutions in fullscreen mode (such as 640x480), does provide the desired effect of the commands; but the cursor bleeds through from the underlying windows. Around 1024x768, it has a completely different cursor icon. As I get higher in resolution, it stops bleeding through and just acts as though its a window (the Gnome cursor). With no effect of above commands.

Any ideas?


Solution

  • *Yes, cursors are not yet implemented in SDL 1.3. I'm sort of intentionally leaving them unimplemented as a reminder that 1.3 isn't ready yet. *

    Quote by Sam Lantinga, an SDL Developer; therefore this question is simply an SDL bug (soon to be fixed).