I have an ARSceneView and I use the detectionImages to find a plane so I can add nodes based on the Image that I detected.
My Issue is that all the time the view is adding an invisible plane node above the nodes that I have added as subnodes in the "node of my Image" and when I add a TapGestureRecognizer to the sceneView I can't detect the node because it detects the plane. Sometimes it works, but when it adds the plane it doesn't work.
When the plane is on scene my nodes are these
I want my nodes to be like this..
▿ 3 elements - 0 : | no child> - 1 : SCNNode: 0x1c41f4100 | light= - 2 : SCNNode: 0x1c43e1000 'DetectableChildrenParent' pos(-0.009494 -0.081575 -0.360098) rot(0.997592 -0.060896 0.033189 1.335512) | 2 children>
and my 2 children to be the detectable nodes only..
but it always is like this
▿ 4 elements - 0 : SCNNode: 0x1c01fcc00 pos(-0.093724 0.119850 -0.060124) rot(-0.981372 0.172364 -0.084866 0.457864) scale(1.000000 1.000000 1.000000) | camera= | no child> - 1 : SCNNode: 0x1c01fc200 | light= | no child> - 2 : SCNNode: 0x1c01fd100 'DetectableChildrenParent' pos(-0.149971 0.050361 -0.365586) rot(0.996908 0.061535 -0.048872 1.379775) scale(1.000000 1.000000 1.000000) | 2 children> - 3 : SCNNode: 0x1c01f9f00 | geometry= | no child>
and it always detect the last node.
My code to detect is this
@objc func addNodeToScene(withGestureRecognizer recognizer: UIGestureRecognizer) {
let tapLocation = recognizer.location(in: self.sceneView)
let hitTestResults = sceneView.hitTest(tapLocation)
if let node = hitTestResults.first?.node {
print(node.name ?? "")
}
}
How can I run the hit test to check only the children of the DetectableChildrenParent?
Assuming I have interpreted your question correctly, what you are looking for is the childNodes
property of the SCNHitTestResult Node
which refers to:
An array of the node’s children in the scene graph hierarchy.
As such I believe you can try something like this:
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
//1. Get The Current Touch Location
guard let currentTouchLocation = touches.first?.location(in: self.augmentedRealityView),
//2. Get The Tapped Node From An SCNHitTest
let hitTestResultNode = self.augmentedRealityView.hitTest(currentTouchLocation, options: nil).first?.node else { return }
//3. Loop Through The ChildNodes
for node in hitTestResultNode.childNodes{
//4. If The Node Has A Name Then Print It Out
if let validName = node.name{
print("Node\(validName) Is A Child Node Of \(hitTestResultNode)")
}
}
}
Alternatively instead of looking for the 1st result of the SCNHitTest
you could try by looking for the last one instead e.g:
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
//1. Get The Current Touch Location
guard let currentTouchLocation = touches.first?.location(in: self.augmentedRealityView),
//2. Get The Tapped Node From An SCNHitTest
let hitTestResultNode = self.augmentedRealityView.hitTest(currentTouchLocation, options: nil).last?.node else { return }
//3. Loop Through The ChildNodes
for node in hitTestResultNode.childNodes{
//4. If The Node Has A Name Then Print It Out
if let validName = node.name{
print("Node\(validName) Is A Child Node Of \(hitTestResultNode)")
}
}
}
If you are looking for the children of a specific SCNNode
you use the following:
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
//1. Get The Current Touch Location
guard let currentTouchLocation = touches.first?.location(in: self.augmentedRealityView),
//2. Get The Tapped Node From An SCNHitTest
let hitTestResultNode = self.augmentedRealityView.hitTest(currentTouchLocation, options: nil).first?.node else { return }
//3. If The Name Of The Nodes Is Equal To DetectableChildrenParent Then Get The Children
if hitTestResultNode.name == "DetectableChildrenParent"{
let childNodes = hitTestResultNode.childNodes
print(childNodes)
}
}
Or alternatively you can be to simply loop through the SCNHitTestResults
like so:
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
//1. Get The Current Touch Location
guard let currentTouchLocation = touches.first?.location(in: self.augmentedRealityView) else { return }
//2. Get The Results Of The SCNHitTest
let hitTestResults = self.augmentedRealityView.hitTest(currentTouchLocation, options: nil)
//3. Loop Through Them And Handle The Result
for result in hitTestResults{
print(result.node)
print(result.node.childNodes)
}
}
Hope it helps...