I am making a minesweeper clone for class. The basic game board is generated through code, but it is a series of ListView
columns containing rows of Tile
objects. This code generates the ListViews
(it works fine):
// Create as many lists as necessary to fill the board according to the size specified
void createGameBoard(bool erase = true)
{
// Erase any previous game
if(erase)
{
for(int i = mainGameBoard.Children.Count; i > 0; i--)
{
mainGameBoard.Children.RemoveAt(i - 1);
}
}
// Main Game Board
// column 0 column 1 column 2
// tile 0,0 tile 1,0 tile 2,0
// tile 0,1 tile 1,1 tile 2,1
// tile 0,2 tile 1,2 tile 2,2
// Create a new list view for each game board column
for(uint col = 0; col < minesweepGame.Width; col++)
{
ListView column = new ListView();
column.Name = col.ToString();
column.SelectionMode = ListViewSelectionMode.None;
column.IsItemClickEnabled = true;
column.ItemClick += Column_ItemClick;
///column.ItemContainerStyleSelector.SelectStyle()
// Fill the column with tiles
Tile[] columnTiles = new Tile[minesweepGame.Width];
for(uint row = 0; row < minesweepGame.Width; row++)
{
columnTiles[row] = minesweepGame.TileList[col, row];
}
column.ItemsSource = columnTiles;
// Append the newly created column to the main game board (in order of creation)
mainGameBoard.Children.Add(column);
}
}
This results in a clean grid with animations.
UWP Minesweeper using ListViews
I want to style items differently when they are revealed to the user (once it is clicked, a tile becomes darker and has numbers with different colours). So I looked at the documentation and examples, and created a StyleSelector
:
public class ColumnTileSelector : StyleSelector
{
private Style Tile0 = new Style(typeof(ListViewItem));
private Style Tile1 = new Style(typeof(ListViewItem));
private Style Tile2 = new Style(typeof(ListViewItem));
private Style Tile3 = new Style(typeof(ListViewItem));
private Style Tile4 = new Style(typeof(ListViewItem));
protected override Style SelectStyleCore(object item, DependencyObject container)
{
Tile tile = (Tile)item;
if(tile.IsShownGraphically)
{
switch(tile.AdjacentMines)
{
case 0:
Tile0.Setters.Add(new Setter(Control.BackgroundProperty, Colors.Red));
return Tile0;
case 1:
return Tile1;
case 2:
return Tile2;
case 3:
return Tile3;
case 4:
return Tile4;
default:
return Tile0;
}
}
else
{
return Tile0;
}
}
}
I also had previously created styles in the XAML
:
<!-- style the game grid tiles -->
<Page.Resources>
<Style TargetType="ListViewItem">
<Setter Property="MinWidth" Value="30"/>
<Setter Property="MinHeight" Value="30"/>
<Setter Property="MaxWidth" Value="30"/>
<Setter Property="MaxHeight" Value="30"/>
<Setter Property="Padding" Value="2, 2, 2, 2"/>
<Setter Property="BorderBrush" Value="SlateGray"/>
<Setter Property="BorderThickness" Value="1"/>
<Setter Property="HorizontalContentAlignment" Value="Center"/>
<Setter Property="FontWeight" Value="ExtraBlack"/>
<Setter Property="Foreground" Value="DarkBlue"/>
</Style>
<Style TargetType="ListViewItem" x:Key="Tile0">
<Setter Property="Background" Value="LightGray"/>
<Setter Property="Foreground" Value="Transparent"/>
</Style>
<Style TargetType="ListViewItem" x:Key="Tile1">
<Setter Property="Background" Value="LightGray"/>
<Setter Property="Foreground" Value="DarkBlue"/>
</Style>
<Style TargetType="ListViewItem" x:Key="Tile2">
<Setter Property="Background" Value="LightGray"/>
<Setter Property="Foreground" Value="Green"/>
</Style>
<Style TargetType="ListViewItem" x:Key="Tile3">
<Setter Property="Background" Value="LightGray"/>
<Setter Property="Foreground" Value="Red"/>
</Style>
<Style TargetType="ListViewItem" x:Key="Tile4">
<Setter Property="Background" Value="LightGray"/>
<Setter Property="Foreground" Value="DarkOrange"/>
</Style>
<Style TargetType="StackPanel" x:Key="mainGameBoard">
<Setter Property="BorderBrush" Value="SlateGray"/>
<Setter Property="BorderThickness" Value="0"/>
</Style>
<local:ColumnTileSelector x:Key="tileColor"/>
</Page.Resources>
However, nothing actually works.
XAML
in the view's code?ListViews
should use the ColumnTileSelector
?ListViews
, I commented out ///column.ItemContainerStyleSelector.SelectStyle()
. Is it possible to specify my ColumnTileSelector
class here? I'm confused.The documentation is not clear on how things are connected together. I understand in principle, but none of the examples I see specify why things react as they do.
<Page>
<Page.Resources>
<Style TargetType="ListViewItem" x:Key="Tile1">
<Setter Property="Background" Value="LightGray"/>
<Setter Property="Foreground" Value="DarkBlue"/>
</Style>
<support:ColumnStyleSelector x:Key="ColumnStyleSelector"
Tile1="{StaticResource Tile1}"/>
</Page.Resources>
<Grid>
<ListView ItemContainerStyleSelector="{StaticResource ColumnStyleSelector}"/>
</Page>