I'm learning about osdev and looking up xv6 code, currently - the console code in particular. Basically, I don't get how the console launches a process.
in console.c there is a function:
void consoleintr(int (*getc)(void)) {
....
while((c = getc()) >= 0) {
switch(c) {
....
default:
....
if(c == '\n' || c == C('D') || input.rightmost == input.r + INPUT_BUF) {
wakeup(&input.r);
}
}
}
So I get it, when the line ends (or the length of the buffer exceeds maximum), it launches wakeup(&input.r)
Then there is this in proc.c:
// Wake up all processes sleeping on chan.
// The ptable lock must be held.
static void wakeup1(void *chan)
{
struct proc *p;
for(p = ptable.proc; p < &ptable.proc[NPROC]; p++)
if(p->state == SLEEPING && p->chan == chan)
p->state = RUNNABLE;
}
// Wake up all processes sleeping on chan.
void wakeup(void *chan)
{
acquire(&ptable.lock);
wakeup1(chan);
release(&ptable.lock);
}
What is happening here? Why is it comparing address of a console buffer and proc's chan? What is this chan?
It is for processes who waiting (sleeps) for console input. See here:
235 int
236 consoleread(struct inode *ip, char *dst, int n)
...
251 sleep(&input.r, &cons.lock);
The code you have mentioned wakeups this sleeping processes, because data have came from console and is available now for processing.
chan
- is a channel. You can wait (sleep) for different things. This channel is for console input data.