I want to have an app that detects when your finger touches. If the app detects that the screen is tapped I want to place an UIImage on that place. This app needs to have multiple users. I have this so far:
var users = 0
@IBOutlet weak var Person_1: UIImageView!
@IBOutlet weak var Person_2: UIImageView!
@IBOutlet weak var Person_3: UIImageView!
@IBOutlet weak var Person_4: UIImageView!
@IBOutlet weak var Person_5: UIImageView!
var fingers = [String?](repeating: nil, count:5)
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesBegan(touches, with: event)
for touch in touches{
let point = touch.location(in: self.view)
for (index,finger) in fingers.enumerated() {
if finger == nil {
fingers[index] = String(format: "%p", touch)
print("finger \(index+1): x= \(point.x) , y= \(point.y)")
if index == 0 {
Person_1.center = CGPoint(x: point.x , y: point.y)
Person_1.isHidden = false
users = 1
}
if index == 1 {
Person_2.center = CGPoint(x: point.x , y: point.y)
Person_2.isHidden = false
users = 2
}
if index == 2 {
Person_3.center = CGPoint(x: point.x , y: point.y)
Person_3.isHidden = false
users = 3
}
if index == 3 {
Person_4.center = CGPoint(x: point.x , y: point.y)
Person_4.isHidden = false
users = 4
}
if index == 4 {
Person_5.center = CGPoint(x: point.x , y: point.y)
Person_5.isHidden = false
users = 5
}
print("Users: \(users)")
break
}
}
}
check_users()
}
func check_users(){
if users == 5 {
let timer = Timer.scheduledTimer(timeInterval: 5.0, target: self, selector: #selector(self.choosewinner4), userInfo: nil, repeats: false)
}
if users == 4 {
let timer = Timer.scheduledTimer(timeInterval: 5.0, target: self, selector: #selector(self.choosewinner3), userInfo: nil, repeats: false)
}
if users == 3 {
let timer = Timer.scheduledTimer(timeInterval: 5.0, target: self, selector: #selector(self.choosewinner2), userInfo: nil, repeats: false)
}
if users == 2 {
let timer = Timer.scheduledTimer(timeInterval: 5.0, target: self, selector: #selector(self.choosewinner1), userInfo: nil, repeats: false)
}
}
@objc func choosewinner1(){
let diceRoll1 = Int(arc4random_uniform(2) + 1)
print(diceRoll1)
if diceRoll1 == 1 {
Person_1.isHidden = true
}
if diceRoll1 == 2{
Person_2.isHidden = true
}
}
Everytime when a new user touches the screen the users Int will count 1 user on the users Int. I have a function that will check what it needs to do when you have x amount of users, called "check_users()". The problem of this code is that, if you touch the screen with 2 people, the users Int will be 2. If you touch the screen with 3 people, the users Int will be first 2 and go trough the check_users() function and then go through check_users() function with the users Int = 3. I want the app to wait a few seconds before it goes through the users_check() function with the final users Int value. Does anybody knows how to do this?
You can use methods for performing a selector with delay. To call a method after a delay use:
perform(#selector(check_users), with: nil, afterDelay: 1)
To cancel any previous requests, that has not been fulfilled:
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesBegan(touches, with: event)
NSObject.cancelPreviousPerformRequests(withTarget: self)
...
}