I'm completely new to 3D modelling and 3ds max, so I will be trying to make as much sense as possible.
I am currently trying to export a FBX file from a 3ds project. The scene simply consists of one object, which originally consisted of two objects that I attached together:
https://i.gyazo.com/b1507aeeb46328a8183a8cc2bb6eda2d.png
Everything seems to be fine so far. However, the FBX file I export comes with two textures; one for the trunk and one for the leaves:
https://gyazo.com/ba05e4fc427fa0dda7cdf1846156b579.png
The problem here is that I am trying to import this FBX file on a platform that only accepts ONE texture, so the issue is that the first texture it finds will be used on the whole model. In my case, the leaves texture is used everywhere including the trunk (ignore the black color behind the texture on each polygon):
https://gyazo.com/89630f90d801954845f6522d7ba237c7.png
https://gyazo.com/1e5e9441e43811851068a06543720141.png
Is it possible to combine these two textures together so the platform detects them as one and applies the trunk AND the leaves texture to the right area?
Hopefully I'm being clear, thank you in advance!
You can do this manually by editing the textures image together into one wider image, and then editing the UVs so the "trunk" geometry of the final object uses the "trunk" part of the texture, and the "leaves" geometry uses the "leaves" part.
Here's a mini walkthrough,
There might be a script or tool to perform all this automatically, you could check on ScriptSpot.com.