I'm writing an app for the windows platform using FFmpeg and it's golang wrapper goav, but I'm having trouble understanding how to use the C pointers to gain access to an array.
I'm trying to get the streams stored in the AVFormatContext class to use in go, and eventually add frames to a texture in OpenGl to make a video player with cool transitions.
I think understanding how to cast and access the C data will make coding this a lot easier.
I've stripped out all the relevant parts of the C code, the wrapper and my code, shown below:
C code - libavformat/avformat.h
typedef struct AVFormatContext {
unsigned int nb_streams;
AVStream **streams;
}
Golang goav wrapper
package avutil
//#cgo pkg-config: libavformat
//#include <libavformat/avformat.h>
import "C"
import (
"unsafe"
)
type Context C.struct_AVFormatContext;
func (ctxt *Context) StreamsGet(i uintptr) *Stream {
streams := (**Stream)(unsafe.Pointer(ctxt.streams));
// I think this is where it's going wrong, I'm brand new to this stuff
return (*Stream)(unsafe.Pointer(uintptr(unsafe.Pointer(streams)) + i*unsafe.Sizeof(*streams)));
}
My Golang code
package main
import "github.com/giorgisio/goav/avformat"
func main() {
ctx := &avformat.Context{} // the actual function to initiate this does an mallocz for the streams
stream := ctx.StreamsGet(0)
//do stuff with stream...
}
In C it looks like I just have to do just streams[i], but that wont work in go, so I added a function to the wrapper using the technique from my question here. However I'm not getting the data; It looks like I'm getting a pointer to somewhere random in memory. So, how can I access these elements form golang? Any resources would be helpful too; I'm going to be investing a fair bit of time into this.
As you noticed, the problem is in the following code:
func (ctxt *Context) StreamsGet(i uintptr) *Stream {
streams := (**Stream)(unsafe.Pointer(ctxt.streams));
// I think this is where it's going wrong, I'm brand new to this stuff
return (*Stream)(unsafe.Pointer(uintptr(unsafe.Pointer(streams)) + i*unsafe.Sizeof(*streams)));
}
In the code, variable streams
is double pointer, thus the result of adding offset to streams
is also a double pointer (i.e. the type is **Stream
). But, in your snippets, it is casted to *Stream
which is incorrect. The correct code is:
func (ctxt *Context) StreamsGet(i uintptr) *Stream {
streams := (**Stream)(unsafe.Pointer(ctxt.streams))
// Add offset i then cast it to **Stream
ptrPtr := (**Stream)(unsafe.Pointer(uintptr(unsafe.Pointer(streams)) + i*unsafe.Sizeof(*streams)))
return *ptrPtr
}
Additional note:
If you would like to avoid pointer arithmetic in Go
side, you can define a helper function for accessing the element of the pointer (i.e. streams) in C side as follows:
/*
void * ptr_at(void **ptr, int idx) {
return ptr[idx];
}
struct AVStream * stream_at(struct AVFormatContext *c, int idx) {
if (i >= 0 && i < c->nb_streams)
return c->streams[idx];
return NULL;
}
*/
import "C"
import (
"unsafe"
)
type Context C.struct_AVFormatContext
type Stream C.struct_AVStream
func (ctx *Context) StreamAt(i int) *Stream {
p := (*unsafe.Pointer)(unsafe.Pointer(ctx.streams))
ret := C.ptr_at(p, C.int(i))
return (*Stream)(ret)
}
func (ctx *Context) StreamAt2(i int) *Stream {
ret := C.stream_at((*C.struct_AVFormatContext)(ctx), C.int(i))
return (*Stream)(ret)
}
You may choose either ptr_at
function which accepts generic (any) double pointer as its argument, or more specific stream_at
function which only accepts pointer to AVFormatContext
as its argument. The former approach can be used to access element from any double pointer such as: AVProgram **
, AVChapter **
, etc. The later approach is preferable if we need to implement additional processing such as boundary checking.