I'm having an issue in my UWP Win2D app. I have an image and text being displayed in a CanvasAnimatedControl, and when I resize the window, it stretches both image and text instead of maintaining their proportions:
This is a portion of the code which loads and draws the image:
private void Draw(ICanvasAnimatedControl sender, CanvasAnimatedDrawEventArgs args)
{
if (!IsLoadInProgress())
{
args.DrawingSession.DrawImage(_bitmap);
DrawText(args, "...TESTING TEXT...");
}
}
private void DrawText(CanvasAnimatedDrawEventArgs args, string text)
{
using (var textFormat = new CanvasTextFormat()
{
FontSize = 96,
FontFamily = "Segoe UI",
FontWeight = FontWeights.Medium
})
{
args.DrawingSession.DrawText(
text,
new Vector2(20, (float)_bitmap.Size.Height / 2),
Colors.White,
textFormat);
}
}
private async Task SetImageAndSize()
{
if (_imagePath != null)
{
_bitmap = await CanvasBitmap.LoadAsync(AnimatedControl, new Uri(_imagePath, UriKind.RelativeOrAbsolute));
// Set the controls size according to image pixels to display for image
AnimatedControl.Height = _bitmap.SizeInPixels.Height;
AnimatedControl.Width = _bitmap.SizeInPixels.Width;
}
}
The sample project can be downloaded here:
What do I need to change so that the Image and Text don't stretch on resize??
Found my solution, I use a ViewBox:
<Viewbox Stretch="Fill">
<canvas:CanvasAnimatedControl x:Name="AnimatedControl" />
</Viewbox>
I had to change the Stretch on it:
<Viewbox Stretch="UniformToFill">
<canvas:CanvasAnimatedControl x:Name="AnimatedControl" />
</Viewbox>