I'm using C++ with the OpenCV library, which is a library image-processing although that's not relevant for this question. Currently I have a design decision to make.
OpenCV, being a C library, has its data structures (such as CvMat) declared as structs. To create them, you use functions like cvCreateMat, and to release them, you use functions like cvReleaseMat. Being a C++ programmer, I created a special cv_scoped
class which would automatically call cvReleaseMat when it went out of scope (like boost::scoped_ptr
).
What I'm realising now is that I wish I could use auto_ptr
and shared_ptr
in cases as well. I just feel that writing code for my own cv_auto_ptr
and cv_shared_ptr
classes would be a bad idea, not to mention a waste of time. So I've been looking for solutions, and I've come up with three possibilities.
First, I could use the cv_scoped class I've already made. I'd rename it to cv_ptr
and then use smart pointers like so: std::auto_ptr<cv_ptr>
. The annoying thing about this though is, I'd always have to dereference twice:
std::auto_ptr<cv_ptr> matrix(cv_ptr(cvCreateMat(320, 240, CV_32FC3)));
cvPow(matrix.get()->get()); // one get for the auto_ptr, one for the cv_ptr
I know it looks like I could declare an implicit conversion, but I couldn't actually - most of OpenCV's functions have the parameter void* - so no implicit conversion would be called. I would really like a way of doing this where I didn't have to do the double dereference.
Second, I could somehow override operator delete
. I don't want to override the global operator delete because I'd only want this to apply to CvMat (and a few other) types. However, I can't change the library, so I can't add operator delete
to the CvMat struct. So I don't know how this would work.
Third, I could just rewrite my own auto_ptr
, scoped_ptr
, and shared_ptr
. They're not large classes so it wouldn't be too difficult, but I just feel like this is bad design. If I were to do this, I would probably do something along these lines:
class cv_auto_ptr {
public:
cv_auto_ptr();
~cv_auto_ptr();
// each method would just be a proxy for the smart pointer
CvMat* get() { return this->matrix_.get()->get(); }
// all the other operators/methods in auto_ptr would be the same, you get the idea
private:
auto_ptr<cv_ptr> matrix_; // cv_ptr deletes CvMat properly
}
What would you do in my situation? Please help me figure this one out.
The auto_ptr are really designed for RAII on C++ class with constructs/destructors you are pushing their uses here to things they probably should not be used for (but can).
Anyway don'y you want to be able to use your C++ object as if it was a normal stack variable without dynamically allocating each time?
The standard solution to your problem is to create a wrapper with constructor/destructor.
But to make it usable by the C functions just add an internal cast operator so it auto-magically converts itself back to the C object when passed to a C function
Write a wrapper class.
class Mat
{
CvMat* impl;
public:
Mat(/* Constructor Arguments */)
{
impl = cvCreateMat(/* BLAH */);
}
~Mat()
{
cvReleaseMat(impl);
}
operator CvMat*()
{ // Cast opertator. Convert your C++ wrapper object into C object
// when you use it with all those C functions that come with the
// library.
return impl;
}
};
void Plop(CvMat* x)
{ // Some C function dealing with CvMat
}
int main()
{ // Don't need to dynamically allocate
Mat m; // Just create on the stack.
Plop(m); // Call Plop directly
std::auto_ptr<Mat> mP(new Mat);
Plop(*mP);
}