i'm new to games development
in 2d games i'm using a final delta time for all frames and for measuring speed and so on;
i want to know if there is a problem can happen when i use final delta time instead of use counted-by-engine delta time
and also where to use the final delta and where to use the counted one
like game in game.java
class game extends com.badlogic.gdx.Game {
final float delta = 1 / 60F;
@Override
public void create() {
}
@Override
public void render() {
if (screen != null) screen.render(delta);
/////////// do stuff Depended on final delta
player.translate(150, delta)
}
}
thanks :)
Why not just use Gdx.Graphics.getDeltaTime()? The value is approximately 60, but I often see it ranging from 59 to 61.
Meant this as a comment, sorry.