I have imported a csv file into unreal. And now have a data table. The data table has x,y,z coordinates. I want to make it so that a particle system reads the data and creates a sprite at a location for each row in the data table. I currently have a blueprint that spawns an emitter for each row. But this is very slow with larger data sets. And I would like to spawn these sprites within the particle subsystem.
I'm open to more optimized solutions then using a data table if it is possible.
Datatable use is fine, but a particle system isn't. If your dataset has a relatively small number of points, just plot boxes or points using a blueprint. If it's a larger dataset, you may want to shift into code (use C++ to write points to a Texture2D and blit that to the screen).