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objective-cstaticvar

static variables in Objective-C - what do they do?


I've seen a few posts discussing what a static variable is and I think I get it - but I'd love to quickly write (or find) a program that utilizes both a regular and a static variable, side by side, and see how/when they operate differently. Some quick n dirty code, maybe two int vars and a couple of NSLog tracking statements just to see HOW they're different.

Anybody got any tips/ideas/code out there that would illustrate how a static var differs from a regular one?


Solution

  • Because Objective-C simply extends C:

    In both C and Objective-C, a static variable is a variable that is allocated for the entire lifetime of a program. This is in contrast to automatic variables, whose lifetime exists during a single function call; and dynamically-allocated variables like objects, which can be released from memory when no longer used. More simply put, a static variable's value is maintained throughout all function/method calls. When declared outside of a function, a static variable is visible to everything within the file in which it is declared; when declared inside a function or method, it is visible only within that function or method, but the value is retained between calls.

    Say you have this:

    int f(void)
    {
        int i = 5;
        i += 10;
        return i;
    }
    

    Every call to f() will return the value 15.

    Now say you have this:

    int g(void)
    {
        static int i = 5;
        i += 10;
        return i;
    }
    

    The first time g() is called, the value 15 will be returned. The second time, 25 will be returned, as i maintained its value of 15 and then incremented itself by 10. The third call, 35 will be returned. And so on.

    In the context of Objective-C classes, static variables are often used to mimic class variables, as Objective-C does not have class variables (other languages, such as Java, do). For instance, say you want to lazily initialize an object, and only return that object. You might see this:

    static MyObject *obj = nil;
    
    @implementation MyObject
    
    + (id)sharedObject
    {
        if (obj == nil) obj = [[MyObject alloc] init];
        return obj;
    }
    
    @end
    

    obj will be initialized the first time classObject is called; subsequent invocations of classObject will return the same object. You could check this by logging the address of the object:

    NSLog(@"obj is at %p", [MyObject sharedObject]);
    NSLog(@"obj is at %p", [MyObject sharedObject]);    // Will print the same address both times
    

    Furthermore, obj will be visible to all methods in MyObject.

    This technique is used to implemented singleton classes in Objective-C as well.

    Note that putting "static" variables inside methods is not thread-safe, at least not in all compilers.

    And even in those compilers where it's safe, it's a little expensive (because of hidden auto locking, yes, it uses something like a "global mutex" without asking the developer).