I want to pass in a user defined function to a class which requires a user defined matching function. In ye olde days of C I would have used a function pointer with void* arguments. But there must be a better way...
Here is roughly the sort of thing I want to do. One limitation I have is that the platform I am on has no standard library. But the basic core language C++11 is available.
What I need to do:
#include <iostream>
using namespace std;
// TODO - replace this C construct with C++ equivalent
//typedef bool(*match_key)(const void* key1, const void* key2);
// somehow declare this as a typedef? need a way to declare a signature in C++
typedef template<class T>
bool (*match_key)(const T& key1, const T& key2);
// *** User defined matching function
bool mymatcher(const int i, const int j) {
return i == j;
}
template<class K>
class hashmap {
public:
hashmap<K>(const K& key, match_key matchfunc) : key_(key), cmp(matchfunc) { }
bool matched(const K& key) {
return cmp(key_, key);
}
private:
const K key_;
match_key cmp;
};
int main()
{
int i = 3;
int j = 4;
hashmap<int> hm(i, mymatcher);
cout << "i matches j? " << (hm.matched(j) ? "yes" : "no") << endl;
return 0;
}
#include <iostream>
using namespace std;
// TODO - replace this C construct with C++ equivalent
//typedef bool(*match_key)(const void* key1, const void* key2);
// somehow declare this as a typedef? need a way to declare a signature in C++
typedef template<class T>
using match_key = bool (*)(const T& key1, const T& key2);
// *** User defined matching function
bool mymatcher(const int i, const int j) {
return i == j;
}
template<class K>
class hashmap{
public:
hashmap(const K& key, match_key<K> matchfunc) : key_(key), cmp(matchfunc) { }
bool matched(const K& key) {
return cmp(key_, key);
}
private:
const K key_;
match_key<K> cmp;
};
int main()
{
int i = 3;
int j = 4;
hashmap<int> hm(i, mymatcher);
cout << "i matches j? " << (hm.matched(j) ? "yes" : "no") << endl;
return 0;
}