The part of my code below takes a snapshot of the arkit and places it on a image view. I am trying to cut that out and and go from taking a photo and automatically saving it to the photo gallery without the need for placing it on a image view first.
@IBOutlet var cryMeARiver: UIImageView!
@IBOutlet weak var augmentedRealityView: ARSCNView!
@IBAction func place(_ sender: Any) {
//THIS LINE OF THE CODE BELOW SAVES THE SNAPSHOT TO THE IMAGEVIEW
cryMeARiver.image = augmentedRealityView.snapshot()
}
Since the snapshot
function returns a UIImage
it is very easy to save it to the IOS Photo Library
.
Before you begin, you need to ensure that in your info.plist
you have set the following key:
<key>NSPhotoLibraryUsageDescription</key>
<string>To Save Your ARKit Scenes</string>
Then you can call your function like so:
@IBAction func saveScreenhot(){
//1. Create A Snapshot
let snapShot = self.augmentedRealityView.snapshot()
//2. Save It The Photos Album
UIImageWriteToSavedPhotosAlbum(snapShot, self, #selector(image(_:didFinishSavingWithError:contextInfo:)), nil)
}
Remembering of course to use the callback method to check whether the process was successful or not:
@objc func image(_ image: UIImage, didFinishSavingWithError error: Error?, contextInfo: UnsafeRawPointer) {
if let error = error {
print("Error Saving ARKit Scene \(error)")
} else {
print("ARKit Scene Successfully Saved")
}
}
Hope it helps...