public void SaveAsJpeg(Stream stream, int width, int height)
RenderTarget2D.SaveAsJpeg() is missing a parameter to set the Jpeg quality and the output has lots of artifacts. (increasing the size of the image does help a bit but it still looks bad)
Is that parameter hidden somewhere in XNA? How can I improve the quality of the jpeg?
There is no quality parameter in the XNA 4.0 API for encoding JPEG images.
As a very round-about way of doing things, you may be able to create a Silverlight WriteableBitmap
, copy the data out of your render target and into that, and then use Extensions.SaveJpeg
to save it with a custom quality level.
A better alternative might be to simply save a PNG image.