I was wanting to make a blind affect in my game using Pygame. I was thinking of making a surface, filling it with black, then removing a circle of color on the surface where the player is so you can see the player. I also wanted to do the same for a torch. I was wondering if i was able to erase parts of a surface in Pygame.
You can create a surface with an alpha channel (pass the pygame.SRCALPHA
flag), fill it with an opaque color and then draw a shape with a transparent color onto it (alpha value 0).
import pygame as pg
pg.init()
screen = pg.display.set_mode((800, 600))
clock = pg.time.Clock()
BLUE = pg.Color('dodgerblue4')
# I just create the background surface in the following lines.
background = pg.Surface(screen.get_size())
background.fill((90, 120, 140))
for y in range(0, 600, 20):
for x in range(0, 800, 20):
pg.draw.rect(background, BLUE, (x, y, 20, 20), 1)
# This dark gray surface will be blitted above the background surface.
surface = pg.Surface(screen.get_size(), pg.SRCALPHA)
surface.fill(pg.Color('gray11'))
done = False
while not done:
for event in pg.event.get():
if event.type == pg.QUIT:
done = True
elif event.type == pg.MOUSEMOTION:
surface.fill(pg.Color('gray11')) # Clear the gray surface ...
# ... and draw a transparent circle onto it to create a hole.
pg.draw.circle(surface, (255, 255, 255, 0), event.pos, 90)
screen.blit(background, (0, 0))
screen.blit(surface, (0, 0))
pg.display.flip()
clock.tick(30)
pg.quit()
You can also achieve this effect with another surface instead of pygame.draw.circle
. For example you could create a white image with some transparent parts in your graphics editor and pass BLEND_RGBA_MIN
as the special_flags argument to Surface.blit
when you blit it onto the gray surface.
brush = pg.image.load('brush.png').convert_alpha()
# Then in the while or event loop.
surface.fill(pg.Color('gray11'))
surface.blit(brush, event.pos, special_flags=pg.BLEND_RGBA_MIN)