I am getting this warning message. How can I fix this.
Warning: IB Designables: Ignoring user defined runtime attribute for key path radius
on instance of UIButton
. Hit an exception when attempting to set its value: [ setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key radius
.
Here is custom UIButtonRounded class
@IBDesignable class UIButtonRounded: UIButton
{
override func layoutSubviews() {
super.layoutSubviews()
updateCornerRadius()
}
@IBInspectable var rounded: Bool = false {
didSet {
updateCornerRadius()
}
}
@IBInspectable var border: Bool = false {
didSet {
updateCornerRadius()
}
}
@IBInspectable var radious: CGFloat = 0 {
didSet {
updateCornerRadius()
}
}
func updateCornerRadius() {
layer.cornerRadius = rounded ? radious : 0
layer.masksToBounds = true
if(border){
layer.borderWidth = 1.3
layer.borderColor = UIColor(named:"color_bg_white")?.cgColor
}
}
}
Thanks In advance.
It's working for me:
import UIKit
@IBDesignable
class DesignableView: UIView {
}
@IBDesignable
class DesignableButton: UIButton {
}
@IBDesignable
class DesignableLabel: UILabel {
}
extension UIView {
@IBInspectable
var cornerRadius: CGFloat {
get {
return layer.cornerRadius
}
set {
layer.cornerRadius = newValue
}
}
@IBInspectable
var borderWidth: CGFloat {
get {
return layer.borderWidth
}
set {
layer.borderWidth = newValue
}
}
@IBInspectable
var borderColor: UIColor? {
get {
if let color = layer.borderColor {
return UIColor(cgColor: color)
}
return nil
}
set {
if let color = newValue {
layer.borderColor = color.cgColor
} else {
layer.borderColor = nil
}
}
}
@IBInspectable
var shadowRadius: CGFloat {
get {
return layer.shadowRadius
}
set {
layer.shadowRadius = newValue
}
}
@IBInspectable
var shadowOpacity: Float {
get {
return layer.shadowOpacity
}
set {
layer.shadowOpacity = newValue
}
}
@IBInspectable
var shadowOffset: CGSize {
get {
return layer.shadowOffset
}
set {
layer.shadowOffset = newValue
}
}
@IBInspectable
var shadowColor: UIColor? {
get {
if let color = layer.shadowColor {
return UIColor(cgColor: color)
}
return nil
}
set {
if let color = newValue {
layer.shadowColor = color.cgColor
} else {
layer.shadowColor = nil
}
}
}
}