Considering the following toy example, where I declare a class which encapsulates ublas
from boost libraries:
#include <boost/numeric/ublas/matrix_sparse.hpp>
#include <iostream>
namespace ublas = boost::numeric::ublas;
class UblasEncapsulated {
public:
ublas::compressed_matrix<float>::reference operator()(int i, int j){
std::cout << "Non const reference" << std::endl;
MtrUpdated_ = true;
return mtr_(i, j);
}
ublas::compressed_matrix<float>::const_reference operator()(
int i, int j) const {
std::cout << "Const reference" << std::endl;
return mtr_(i, j);
}
UblasEncapsulated() { MtrUpdated = false; }
private:
ublas::compressed_matrix<float> mtr_(3, 3);
bool MtrUpdated_;
};
int main() {
UblasEncapsulated foo;
foo(2, 0) = 1.0f;
float const foo_float = foo(2, 0);
return 0;
}
I was expecting the output
Non constant reference
Constant reference
But I got
Non constant reference
Non constant reference
What am I doing wrong? How can I properly track when mtr_
could have its values changed?
foo
is non-const, so the non-const version of foo.operator()
will be called. It doesn't matter how the value it returns is used.
If you really want to know that MtrUpdated_
is only set true if an element is actually assigned to, you will need to use a proxy class:
class UblasEncapsulated {
public:
class proxy {
public:
proxy(UblasEncapsulated* ptr, int i, int j)
: ptr_(ptr), i_(i), j_(j)
{}
proxy& operator=(float f) {
ptr_->MtrUpdated_ = true;
ptr_->mtr_(i_, j_) = f;
return *this;
}
operator float() {
return ptr_->mtr_(i_, j_);
}
private:
UblasEncapsulated* ptr_;
int i_;
int j_;
};
proxy operator()(int i, int j) {
return proxy(this, i, j);
}
ublas::compressed_matrix<float>::const_reference operator() (int i, int j) const {
return mtr_(i, j);
}
UblasEncapsulated()
: mtr_(3, 3),
MtrUpdated_(false)
{}
private:
ublas::compressed_matrix<float> mtr_;
bool MtrUpdated_;
};
Note that you should avoid using a proxy class if you can get away with it since it doesn't play nicely with things like auto
or template argument deduction.