I have a bunch of Z coordinates in an array. I want to create geometry using these values, thus I created an array of SCNVector3. X and Y values will be calculated using a simple nested loop, but the Z values will come from my array.
Xcode is telling me: Cannot assign value of type '(x: Float, y: Float, z: Float)' to type SCNVector3
Am I making a bonehead mistake here?
My code right now is:
var width = 10
var height = 20
var zDepth = [Float]()
var verts = [SCNVector3]()
var i = 0
for y in 0 ..< height {
for x in 0 ..< width {
if i < (width*height) {
vert[i] = (x: Float(x), y: Float(y), z: zDepth[i])
i += 1
}
}
}
for what platform is this?
if it is for mac os, then you have to use CGFloat not Float
EDIT:
you can't assign a tuple to vector3. in your code you need to initialize a new vector3 and assign it to your array
var width = 10
var height = 20
var zDepth = [Float]()
var verts = [SCNVector3]()
var i = 0
for y in 0 ..< height {
for x in 0 ..< width {
if i < (width*height) {
verts[i] = SCNVector3(x: Float(x), y: Float(y), z: zDepth[i])
i += 1
}
}
}
EDIT2: i took out cgfloat (i keep thinking in cgfloats)