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three.jswebglpoint-clouds

Render large point cloud set (More than 1 GB) in web browser


Now I am struggling in rendering point cloud in WebGL. Once the file size get larger than 200 MB, the browser will crash. I am now using Points in Three.js to render my data.

Is there any way to optimise it or good library I can use to do this case?


Solution

  • This is very broad topic where you can do many ridiculous optimizations.

    Take a look on this http://www.potree.org/