The following code is written as a toy code for testing curses module on a MacBook Pro(I'm using the default python installation which comes in Terminal App). The test creates an "Enemy" represented by the L sign, which follows a cycle of moves, and the player represented by "@". Regardless of how I terribly handled the border problem(see width and height handling), the only issue I care about is the collision detection that doesn't work. I do not understand if it's caused by wrong displacement of the if block or timing.
code paste:
import curses
import random
from time import sleep
screen = curses.initscr()
screen.keypad(True)
curses.noecho()
screen.nodelay(True)
xpos=1
ypos=1
i=0
h,w = screen.getmaxyx()
w=w-22
h=h-5
e1startxpos=random.randint(5,80)
e1startypos=random.randint(2,15)
e1xpos=[0,0,0,1,1,1,0,0,0,-1,-1,-1]
e1ypos=[1,1,1,0,0,0,-1,-1,-1,0,0,0]
tempe1x = e1startypos+e1ypos[i]
tempe1y = e1startxpos+e1xpos[i]
while True:
screen.clear()
screen.border(0)
screen.addstr(ypos,xpos,"@")
screen.addstr(0,w,"xpos:{0}ypos:{1}h:{2}w:{3}".format(xpos,ypos,h,w))
if (xpos == tempe1x and ypos == tempe1y):#The detector, which should run before another cycle
screen.addstr(1,1,"Collision Detected: Exiting")
screen.refresh()
sleep(1.5) #timing redundant to see the detection of collision
break
else:
tempe1x = tempe1x+e1ypos[i]
tempe1y = tempe1y+e1xpos[i]
screen.addstr(tempe1x,tempe1y,"L")
if(i == len(e1xpos)-1):
i=0
else:
i+=1
screen.refresh()
c = screen.getch()
if c == ord('a'):
if xpos>0:
xpos = xpos-1
elif c == ord('d'):
if xpos<w:
xpos = xpos+1
elif c == ord('w'):
if ypos>0:
ypos = ypos-1
elif c == ord('s'):
if ypos<h:
ypos = ypos+1
elif c == ord('q'):
break
sleep(0.1)
screen.clear()
screen.addstr(0,0,"Gioco Finito")
screen.refresh()
sleep(2)
curses.echo()
curses.endwin()`
PS:I'm not experienced into editing post on this platform, so this copy of the code might result not correctly indented
First, you mixed up the initialization of tempe1x
and tempe1y
here:
tempe1x = e1startypos+e1ypos[i]
tempe1y = e1startxpos+e1xpos[i]
You need to switch the x's and y's:
tempe1x = e1startxpos+e1xpos[i]
tempe1y = e1startypos+e1ypos[i]
Next, the addstr
method takes the y position first, then the x position. You got that right with the player: screen.addstr(ypos,xpos,"@")
but you messed it up with the enemy character by putting the x position first: screen.addstr(tempe1x, tempe1y,"L")
. It should be:
screen.addstr(tempe1y,tempe1x,"L")
This worked from my experience. I have no experience with the curses
library, so if you still run into any problems, let me know.
-Jason