I'm trying to make a web audio recorder using getUserMedia and .NET MVC.
I got as far as recording it and sending the chunks of data to the server. The problem is that i can't play the results. The code below is the closer I got from playing it correctly, I can record and hear my voice in the recording but I'm getting a lot of white noise in it. I'm probably messing around with the enconding or parsing of the data. Here are some of the code:
chan = e.inputBuffer.getChannelData(channel);
buffer.push(chan);
var conv_buffer = convertFloat32ToInt16(chan);
uploadAudio(conv_buffer);
function convertFloat32ToInt16(buffer) {
l = buffer.length;
buf = new Int16Array(l);
while (l--) {
buf[l] = Math.min(1, buffer[l]) * 0x7FFF;
}
return buf;
}
At the server side I'm storing the chunks with their order into a Session (don't know if I should use anything else here. Session doesn't sound right for me):
if (Session["wave"] == null)
Session["wave"] = new Dictionary<string, string>();
if (Request.Files.Count == 0)
((Dictionary<string, string>)Session["wave"]).Add(Request.Form[0], Request.Form[1]);
After the end of the recording I'm just parsing the string I streamed to a float array, encoding with NAudio and saving to disk:
List<float> list = new List<float>();
foreach (var item in ((Dictionary<string, string>)Session["wave"]).OrderBy(c => c.Key))
{
list.AddRange(StringToFloatArray(item.Value).ToList());
}
Random rand = new Random();
WaveFormat waveFormat = new WaveFormat(48000, 16, 1);
string fileName = "teste" + rand.Next(0, 999999).ToString() + ".wav";
WaveFileWriter writer = new WaveFileWriter("c:\\" + fileName, waveFormat);
writer.WriteSamples(list.ToArray(), 0, list.Count());
writer.Close();
The parsing:
private float[] StringToFloatArray(string input)
{
var strs = input.Split(',');
float[] arr = new float[strs.Length];
for (int i = 0; i < (strs.Length - 1)/2; i++)
{
arr[i] = float.Parse(strs[i]);
}
return arr;
}
It would make me very happy if anyone could help me or point in any direction. I already tried changing the enconding in a lot of ways without success...
Many time latter i realize what i needed to do. The problem was that i need to convert back from int16 to float to pass it to NAudio.
buffer[k] = float.Parse(strs[k].Replace(".", ",")) / 32767.5f;