There is a code in "OGRE 3D 1.7 Application Development Cookbook" like this:
m_VideoTexture->m_PixelBuffer->lock(Ogre::HardwareBuffer::HBL_DISCARD);
memcpy(m_VideoTexture->m_PixelBuffer->getCurrentLock().data, lpbi + lpbi->biSize + 25, lpbi->biSizeImage);
m_VideoTexture->m_PixelBuffer->unlock();
Why did the lpbi plus the biSize of lpbi and also plus 25? Because i want to convert the code into the C#, i almost finished, the texture rendered is green not the original color that the video has. like this:
Here is my c# code:
System.Drawing.Bitmap bitmap = videotexMgr.Stream.GetBitmap(videotex.FrameNum);
MemoryStream ms = new MemoryStream();
bitmap.Save(ms, System.Drawing.Imaging.ImageFormat.Bmp);
byte[] bitmapBuffer = new byte[ms.Length];
ms.Seek(0, SeekOrigin.Begin);
ms.Read(bitmapBuffer, 0, bitmapBuffer.Length);
ms.Close();
videotexMgr.PixelBuffer.Lock(HardwareBuffer.LockOptions.HBL_DISCARD);
Marshal.Copy(bitmapBuffer, 0, videotex.PixelBuffer.CurrentLock.data, bitmapBuffer.Length);
videotexMgr.PixelBuffer.Unlock();
PS: The original video is black and white and the bitmap i get is correct
Solution by OP.
The right code:
System.Drawing.Bitmap bitmap = videotex.Stream.GetBitmap(videotex.FrameNum);
bitmap.Save("./Media/materials/textures/xx.png");
Image image = new Image();
image.Load("xx.png", "General");
image.FlipAroundX();
videotexMgr.PixelBuffer.BlitFromMemory(image.GetPixelBox());
image.Dispose();
videotexMgr.FrameNum++;