I have an image I am using for testing purposes. Here it is:
I have been able to do everything I've wanted with PHP Imagick, except create a png with multiple levels of transparency. The problem is probably my lack of understanding of how transparency is stored in a png.
Let's say I am trying to make a transparent triangle area, but then create a polygon area with a second level of transparency, an area that is semi-transparent.
I've tried using setOpacity() before and after the modifications, with no luck.
I've also created two separate ImagickDraw() objects, and giving them a different fillColor with no luck. Here is an example of my last attempt:
$img = new Imagick('rec.png');
$height = $img->getImageHeight();
$width = $img->getImageWidth();
//Create a new transparent image of the same size
$mask = new Imagick();
$mask->newImage($width, $height, new ImagickPixel('none'));
$mask->setImageFormat('png');
//Draw onto the new image the areas you want to be transparent in the original
$draw = new ImagickDraw();
$draw->setFillColor(new ImagickPixel('#999999'));
//$draw->rectangle( 10,10,100,100 );
$points = [
['x' => 400, 'y' => 0],
['x' => 400, 'y' => 200],
['x' => 700, 'y' => 0],
['x' => 400, 'y' => 0],
];
$draw->polygon($points);
$tdraw = new ImagickDraw();
$tdraw->setFillColor('rgb(90, 90, 90)');
$npoints = [
['x' => 0, 'y' => 0],
['x' => 0, 'y' => 200],
['x' => 400, 'y' => 200],
['x' => 700, 'y' => 0],
['x' => 0, 'y' => 0],
];
$tdraw->polygon($npoints);
$mask->drawImage( $draw );
$mask->drawImage( $tdraw );
$mask->negateImage(true, Imagick::CHANNEL_ALPHA);
// Composite the images using Imagick::COMPOSITE_DSTOUT
$img->compositeImage($mask, Imagick::COMPOSITE_COPYOPACITY, 0, 0);
Anything pointing me in the right direction would be a huge help ... thanks!
Not really sure if I understand the issue, but I believe you want to create something like..
I would suggest rewriting the code as...
$img = new Imagick('rec.png');
$height = $img->getImageHeight();
$width = $img->getImageWidth();
// Create first mask from original (and possible preserve original transparancies).
$mask = clone($img);
// We can "extract" the alpha channel to create a full white image.
$mask->setImageAlphaChannel(Imagick::ALPHACHANNEL_EXTRACT);
// Create second mask from frist.
$mask2 = clone($mask);
//Draw onto the new image the areas you want to be transparent in the original
$draw = new ImagickDraw();
$draw->setFillColor('gray90'); //<= Simplify with common color names
$points = [
['x' => 400, 'y' => 0],
['x' => 400, 'y' => 200],
['x' => 700, 'y' => 0],
['x' => 400, 'y' => 0],
];
$draw->polygon($points);
$tdraw = new ImagickDraw();
$tdraw->setFillColor('gray50'); //<= Something diffrent for visiblity.
$npoints = [
['x' => 0, 'y' => 0],
['x' => 0, 'y' => 200],
['x' => 400, 'y' => 200],
['x' => 700, 'y' => 0],
['x' => 0, 'y' => 0],
];
$tdraw->polygon($npoints);
$mask->drawImage( $draw );
$mask2->drawImage( $tdraw );
// We can merge the values by multiplication. Might be worth exploring "SCREEN" & "BLEND" options
$mask->compositeImage($mask2, Imagick::COMPOSITE_MULTIPLY, 0, 0);
// Copy the values to alpha/opacity channel
$mask->setImageAlphaChannel(Imagick::ALPHACHANNEL_COPY);
// Copy the opacity from the mask to the original image.
$img->compositeImage($mask, Imagick::COMPOSITE_COPYOPACITY, 0, 0);
$img->writeImage('output.png');